Position
- Game Designer and Art Director
responsibilities
and accomplishments
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Writing,
Designing, and Art Directing the game.
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Directing
a team of artists and animators using Silicon Graphics and PC based 2D and
3D computer art and animation tools.
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Creating
state of the art 3D art and animation using Alias Power Animator and 3D
Studio version 4 to render settings, puzzles, and characters for the game.
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Working
with out of house production companies to create 3D character models and
motion captured animation files for the game.
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Managing
all aspects of production from conception to completion.
I worked closely with senior staff in all disciplines to direct
artists, animators, musicians, writers, programmers, and quality assurance
staff, and worked with marketing and upper management to create a state of
the art interactive adventure.
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