Concept Sketches
Final
Renders
Outpost
A strategy simulation game involving mankind's colonization of distant planets.
(Winner of Consumer Electronics Show -- Best of Show, July, 1994)
Position - Art Director
Responsibilities and Accomplishments
· Management of a team of artists in the creation of all artwork for the project, including concept design, marketing art, game interface, rendered game elements, and 3D animated cut scenes.
· Creation of storyboards, drawings, 2D and 3D computer generated artwork and animation, and integration of these elements into the final product. Because Outpost was Sierra's first 3D rendered strategy game, I was also responsible for introducing new 3D tools to the company and training the staff in the use of the software.
· In addition to art direction on Outpost, I participated in the product design, and received credit as Assistant Designer. In this role I collaborated with the game designer to create interface designs, overall game structure, rules, and other design elements.